When it comes to monsters, they come in all shapes and sizes. Be they Lovecraftian horrors dwelling from outer space or gibbering mouthers in your DnD campaign, monsters have only been limited by a person’s imagination. Yet you’d be hard-pressed to find monsters more iconic than the Universal Studios ones. Frankenstein, Dracula, The Wolf Man, and others have been terrifying moviegoers since the 1930s.
Each of the six monsters in Horrified will have unique conditions that players must achieve in order to defeat them. In a standard game, you’ll face off against 3 of these monsters (2 for easy, 4 for hard). Each player chooses a unique hero to control and the board is seeded with a dozen items.
On a player’s turn, they can take as many actions as their Hero card notes (3-5). Actions can be spent moving the hero, moving villagers, picking up or trading items, advancing a monsters’ task, or defeating a monster.
Almost all monsters require some combination of items to advance that monster’s task. You might be using red items to smash Dracula’s coffins, or using yellow items to try and break the mummy’s curse.
After a player has taken all of their actions, they then draw a monster card. The card will list how many items are added to the board, a possible event that may need to be resolved, and which monsters move and attack. Attacks are handled via dice rolls. If a villager is hit, they die and the terror track increases. If a hero is hit, they may discard any item to avoid being killed.
Turns go by in this manner until all monsters have been defeated, or the players lose either by having the terror track reach its limit or the monster deck runs out of cards.
For this MurphDay Celebration, we were joined by Mr. Creepypasta, RainbowsEye Cosplay, Madame Macabre, Josei Kage, Night Researcher and Azurine Fox