[Abandoned]
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We’d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school MetroidVania (Castlevania: SotN and its ilk).
Interconnected levels and progressive unlocking of access to the island provides you with a real incentive to explore your surroundings. Add in a degree of evolution for your character and permanent weapon upgrades and you can see where Dead Cells borrows from the long line of MetroidVanias that precede it.
At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly getting better, until what was an insurmountable obstacle becomes a walk in the park. Unforgiving combat wed to the absence of any kind of safety net makes for an adrenaline pumping ride each and every run and unrivaled replayability.
I think the thing that turned me off the most about this game is that when you die, you go ALL THE WAY BACK TO THE BEGINNING. Frustrating AF. I liked the fact that you could connect the game to Twitch and allow your audience to make choices, but there were a few instances where they HAD to participate and not enough people were paying attention to make that feature worthwhile.
If you are interested in buying DEAD CELLS, you can get is on STEAM for $24.99