Castlevania: Symphony of the Night is an action role-playing game developed and published by Konami for the PlayStation. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula’s dhampir son Alucard (returning from Castlevania III: Dracula’s Curse) as the protagonist, rising from his slumber to explore Dracula’s castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon’s Quest.
Symphony of the Night initially sold poorly. However, it gradually gained sales through word-of-mouth and became a sleeper hit, developing a cult following and selling over 700,000 units in the United States and Japan. The game garnered widespread acclaim, often cited by critics as one of the best video games of all time, praising its gameplay innovations, atmosphere, visuals and soundtrack. It is also considered a pioneer of the Metroidvania genre; inspiring numerous exploration-based action-adventure games. Symphony of the Night would have a lasting impact on the Castlevania series, with numerous subsequent mainline entries adopting its gameplay model.
Symphony of the Night uses 2-dimensional side-scrolling gameplay. The objective is exploring Dracula’s castle to defeat an entity named Shaft who is controlling Richter Belmont, the self-proclaimed lord of the castle and hero of the events which took place in Castlevania: Rondo of Blood. Shaft can only be seen with a particular item obtained during gameplay. Once he is defeated, the second portion of the game is revealed, an upside-down version of the first castle, with new enemies and bosses. Alucard has to find five specific bosses to collect five pieces of Dracula (in reference to Castlevania II: Simon’s Quest), eventually leading to the final battle with a newly awakened Dracula.
This has been and most likely will be one of my favorite games ever. But since it was released on Playstation, and remains mostly exclusive to Sony, it is difficult to find a comparable emulation. You’ll see the big problem with this emulation is that when journeying from one section of the castle to the next, the game would freeze. But still, we got the GOOD ending, and that’s what matters.